Czech game companies generated CZK 9.08 billion in revenue in 2025, according to new data from the Czech Game Developers Association. That was only 1.2% below the CZK 9.19 billion record reached in 2024, when sector revenue jumped sharply from the previous year.

The association's 2026 survey also counts 178 active studios and 3,092 people working in the industry. Those figures matter because Czech gaming is often described through a handful of famous titles, even though the business base is much wider.

Warhorse is the visible edge of a larger studio economy

Warhorse Studios has become one of the strongest international identifiers for Czech game development, while Bohemia Interactive has built a long-running global franchise business. Their success can make the market look more concentrated than the studio count suggests.

A directory of 178 active studios points to a deeper pipeline of small and mid-sized teams. That creates labour-market effects, supplier demand and a pool of experienced developers who can move between studios or start new companies.

Revenue stability after a record year is notable

The slight decline from 2024 to 2025 is more informative when viewed against the previous surge. Holding above CZK 9 billion after a record year suggests the 2024 result was not simply one isolated release cycle.

Games revenue is still lumpy. A major launch can shift a small country's annual total substantially, which is why multi-year comparisons are more useful than treating one year's growth rate as the industry's normal pace.

Prague remains the centre, but not the whole market

The association says Prague accounts for the largest share of Czech studios, with Brno another important centre. That fits the wider Czech technology pattern: the capital has the densest financing and international business network, while Brno contributes a deep engineering and technical-talent base.

For CBR, the new data will now sit alongside the existing Warhorse and Bohemia reference coverage so company searches lead into a measurable view of the wider industry rather than stopping at a founder profile.